
Mars Theran
EVE Rogues EVE Rogues Alliance
132
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Posted - 2012.04.17 05:51:00 -
[1] - Quote
Kelduum Revaan wrote: 3. Add (if at all possible) a tutorial where someone is sent on a suicide mission to losec, complete with a free fitted ship to do it in. They die, then great, and explain why that isn't the end. They don't, then send them back until they get it right.
..fixed that for you. 
I think the bit on fitting guides would be good, but keep it simple. Actually trying to explain fitting and cover a diverse line of ships is a complicated and lengthy procedure no matter how you look at it. The fact there are different rules for each class and race of ships just makes it more so
I think the most effective means would be to incorporate it into a short lesson which covered the basics of the UI and specifically the fitting screen and saved fittings. Provide 2 or 3 basic fits for race specific frigates that will be readily available and grant another frigate prepped for the next series of tutorials and show them how to save the fitting once they get into it. Simple, easy, and rewarding
With regards to the actual fitting explanation itself, a basic description of each module and why it's there as well as how it impacts the ships capabilities and performance should be enough. Also, it would help if you've made sure they would have all required skills trained by this point.
One of the problems with tutorials that I've noticed is quite often you get the skill before you're ready to train it, and often it is hours or sometimes days before you can actually have it at the level that the tutorial requires. I might be exagerating on days, but I'm pretty sure one skill and prereqs during a tutorial I did some time ago required me to wait a full day to continue
Time and continuation is important in tutorials. You can't have the only option being to sit in space or log off while the player waits for the next step in the tutorial to become practical to continue or available. I think that's an important point
Aside from that, I think a good intro would be to cover the star map with a more detailed animated scene and show the current state of affairs in Nullsec as well as Incursion sites, all in real time. So whatever the current sov status is for Nullsec could be loaded on gamestart and represented on this map, and the Intro could highlight various area and show names the names of the Alliances controling them
Following that, it could identify the position of EVE Gate with a brief introduction clip and highlight current Sansha Incursions with warnings to indicate the high threat status of these areas, then proceed to identify Lowsec regions and finally wind down into their current location and an introduction to their clone status and finally give them the option of entering hangar or CQ with a brief explanation of requirements etc.
After that it could proceed into the initial stages of introduction to skill training and proceed into proper tutorials. Effectively we're looking at a solid introduction to EVE through history, background on gameplay, current events, and a lead off into gameplay
Just my thoughts on the subject, but its been awhile since I did any tutorials and I've never really seen the new player experience as I usually skip it. I suppose you might say if it isn't interesting or engaging enough to try at least once for an experienced player, it's probably not enough to gain the interest of a newer player. A lot of that is just knowing that it isn't really going to cover anything you don't already know though. Turn WiS into wIN! ..make all the characters Nude. |